Tuesday, July 12, 2011

Rule 12 – Infantry Firefight


General
Only infantry and must have Engage, Attack (see below) or Hold orders
Against infantry in the open
Attackers must halt at 2”
Both exchange fire

Infantry on Attack orders
Must attack enemy if within reach. 
If they end their move out of reach, but within 4”, they may Skirmish
If they end their move out of reach, but within 2”, they may Firefight


Combat Factors
Plus 1 - Fire A                                   
Plus 1 - Better Skirmishers                                        
Plus 1 - Line v Square                        
Plus 2 - Line v Column
Minus 1 - Fire C
Minus 2 - Outnumbered 2 to 1
Minus 1 - Each casualty
Minus 1 - Square
Minus 1 - Disordered
Minus 2 - Shaken                                            

Result
Winner roll 2 d6 plus difference in Combat Factors

Total 2-3        
Winner Routs 
Winner 30% casualties
Loser 10% casualties

Total 4-5        
Winner retires 4” Shaken
Winner 20% casualties
Loser 10% casualties

Total 6-7        
Draw both Disordered                                   
Winner 10% casualties
Loser 10% casualties

Total 8-9        
Loser retires 4” Shaken
Winner 10% casualties
Loser 20% casualties
                       
10 +     Loser Routs                                      
Winner 10% casualties
Loser 30% casualties


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