Saturday, April 28, 2018

Rewrite of Fighting in Built Up Area Rules


For the past month or so we have tried to update the existing rules for combat in a built up area.  The problem we have experienced is that the rules affecting this type of combat are spread throughout most of the current 19 rules.

I have now started to try to cover all aspects of BUA combat in one new rule.   If it works in play testing it will replace the existing rule 9 and 10.

I have posted it as Rule 20 Combat in BUA.

This is only a provisional rule.   As soon as we are happy with the play testing I will remove current rules 9 and 10 and replace it with the new rule 10

Rule 20 - Combat in Built Up Area


 

General

Only infantry can occupy BUA
Only infantry and artillery can attack BUA
Only one brigade can be in a BUA
One or two brigades can attack each side of BUA
All movement inside BUA is 4”

Replace Garrison
Current brigade must move to edge of BUA
New brigade must be at edge of BUA
It takes a full move to swop, and both brigades are disordered

Artillery Fire on BUA
Can fire on any brigade within BUA
Cannot fire on brigade behind BUA
Roll 2D6

Plus 1 – A class gunners
Minus 1 – C class gunners
Minus 1 – each gunner casualty
Minus 1 – fired last move (smoke)

Long range – require 10 or more to cause 10% casualties
Short range – require 8 or more to cause 10% casualties

Infantry Skirmish Fire
Must have Engage or Hold orders
Must be Formed
Must be within 4” of each other

Each brigade roll 1D6

Plus 3 – A skirmishers
Plus 2 – B skirmishers
Plus 1 – C skirmishers
Minus 1 – enemy lining edge of BUA
Minus 1 – each casualty
Minus 1 – fired last move (smoke)

Require 6 to cause 10% casualties

Infantry Hand to Hand Combat
Must have Attack or Hold orders
Must be Formed to initiate combat
Must be in base contact

Each attacking brigade roll 2D6

Plus 2 – lining edge of BUA
Plus 1 – class 1
Plus 1 – initial impetus (first charge)
Minus 2 – shaken
Minus 1 – disordered
Minus 1 – outnumbered 2 to 1
Minus 1 – C class
Minus 1 – each casualty

Total 2-3
Attacker routs with 20% casualties
Defender disordered with 10% casualties

Total 4-5
Attacker retires 4” shaken with 20% casualties
Defender disordered with 10% casualties

Total 6-7
Attacker disordered with 10% casualties
Defender disordered with 10% casualties

Total 8-9
Attacker disordered with 10% casualties
Defender retires 4” shaken with 20% casualties

Total 10 or more
Attacker disordered with 10% casualties
Defender routs with 20% casualties













 



Saturday, June 25, 2016

Rewrite of Rules




This is the first major update of the rules since they were written in 2011.

The rules have been used on our wargames table on most days since they were first written.   We normally play one campaign wargame each week, and each game lasts twelve moves.   So the rules have been well play tested.

They have stood the test of time with only minor adjustments.  

When the rules were written my wife and I were running a solo 1813 campaign.   
The rules were written to suit our armies organisation and the length of a campaign day.   For example each campaign day was 12 hours long.   Each wargame was 12 moves long.

I did not change the rules when we converted the campaign to PBEM.  

My wife and I fight all of the campaign battles as wargames.  I post a battle report of each wargame on the campaign diary blog, but I transferred what happened on the table into campaign language.   For example one casualty on the wargames table was translated to 10% casualties in the battle report.

The main reason for this rewrite was to amend all such references so that they would make sense in the campaign.   So, for example, one casualty has been replaced by 10% casualties

In addition I have rewritten the following rules

Rule 1 – Movement on Blinds
A complete rewrite to reflect the new, campaign friendly, procedure

Rule 8 – Combat Quick Results
The addition of rules for troops behind the crest of a hill

Rule 09 – Combat at Edge of Woods or BUA
When more than one brigade attacks, each one is decided by a separate combat

Rule 18 – Morale
I have removed automatic routs.  

I hope that this rewrite, and the individual amendments, have made the rules a little easier to understand and follow.