Tuesday, July 12, 2011

Rule 17 – Reaction to Rout

Nearby friendly troops
Routed troops within 4” are removed from table
Shaken troops within 4” will Rout
Other troops within 4” will test Morale
All troops involved, or routed through, are Disordered

First move of Rout
Cavalry 12”  
Infantry 6”
Move directly away from cause and pass through friendly troops

Second move of Rout
Move during movement phase
Avoid both friends and enemy
Test morale at end of move

Third move of Rout
Move during movement phase
Avoid both friends and enemy
Test morale at end of move
Remove from table if fail

Pursuit
Cavalry who cause Rout roll 1 d6
5-6 - All nations Pursue
4-5-6 - British Pursue

First Pursuit Move
Roll 1 d6
1-2           Pursue Routers 12” and cause another casualty
3-4           Charge nearest enemy within 8” and 45 degrees
5-6           Charge nearest enemy within 4” and 45 degrees

Second Pursuit Move
Return to nearest supports during move phase
Cavalry move at 12”
Infantry move at 6”
Halt Disordered when behind supports

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