Nearby friendly troops
Routed
troops within 4” are removed from table
Shaken
troops within 4” will Rout
Other
troops within 4” will test Morale
All
troops involved, or routed through, are Disordered
First move of Rout
Cavalry
12”
Infantry
6”
Move
directly away from cause and pass through friendly troops
Second move of Rout
Move
during movement phase
Avoid
both friends and enemy
Test
morale at end of move
Third move of Rout
Move
during movement phase
Avoid
both friends and enemy
Test
morale at end of move
Remove
from table if fail
Pursuit
Cavalry
who cause Rout roll 1 d6
5-6
- All nations Pursue
4-5-6
- British Pursue
First Pursuit Move
Roll
1 d6
1-2 Pursue Routers 12” and cause another
casualty
3-4 Charge nearest enemy within 8” and
45 degrees
5-6 Charge nearest enemy within 4” and
45 degrees
Second Pursuit Move
Return
to nearest supports during move phase
Cavalry
move at 12”
Infantry
move at 6”
Halt
Disordered when behind supports
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