Tuesday, July 12, 2011

Rule 14 – Cavalry v Cavalry Combat


Who can charge
Only formed cavalry in line
Must have Hold, Engage or Attack orders
Two types of combat, attack or skirmish
One brigade per side

Who can counter charge
Only formed cavalry in line
Roll 1D6, must have 2 or more

Plus 1 - A class
Plus 1 - General within 4”
Minus 1 - C class
Minus 1 - Each casualty

Combat Factors
Plus 1 - Class A                                                         
Plus 1 - Heavy Cavalry
Plus 1 – Charge Impact
Plus 2 - Line v Column
Minus 1 - Class C
Minus 1 - Each casualty         
Minus 1 - Disordered                                                             
Minus 2 - Shaken                                                                    
Minus 1 - Stationary cavalry

Result
Winner roll 2 d6 plus difference in Combat Factors
           
Skirmish – Engage or Hold orders        

Total 2-3
Winner retires 8” Shaken       
Winner 10% casualties          
Loser 0 casualty

Total  4-5       
Winner retires 8” Shaken                   
Winner 0 casualty
Loser 0 casualty

Total 6-7        
Draw both Disordered                                   
Winner 0 casualty       
Loser 0 casualty


Total 8-9        
Loser retires 8” Shaken                      
Winner 0 casualty                   
Loser 0 casualty

Total 10 +      
Loser Routs                                        
Winner 0 casualty
Loser 10% casualties

Full Combat – Attack or Hold orders                 

Total 2-3
Winner Routs 
Winner 20 casualties  
Loser 0 casualty

Total  4-5       
Winner retires 8” Shaken                   
Winner 20% casualties
Loser 10% casualties

Total 6-7        
Draw both Disordered                                   
Winner 10% casualties          
Loser 10% casualties

Total 8-9        
Loser retires 8” Shaken                      
Winner 10% casualties                      
Loser 20% casualties

Total 10 +      
Loser Routs                                        
Winner 0 casualty
Loser 20% casualties

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