Tuesday, July 12, 2011

Rule 8 – Combat Quick Results


Summary

This rule is designed to cover those occasions when a combat is so uneven that  the outcome is not in question.   However if a very low dice is thrown the outcome would be unacceptable.

Cavalry cannot charge formed square

Cavalry must halt 4” from square

Infantry cannot charge cavalry

If infantry column of march, line or square approach within 4”, cavalry must either charge them or withdraw to maintain 4” distance. 

Limbered artillery contacted by cavalry

If artillery unable to evade they will lose 20% casualties and rout

Infantry or Cavalry Column of March contacted by cavalry

If unable to change formation they will lose 20% casualties and rout

Shaken  contacted by enemy
Lose 20% casualties and rout

Routers contacted by enemy

Lose 20% casualties and rout

Disordered after hand to hand combat

All troops are disordered after hand to hand combat if not already shaken or in rout.

Infantry v Artillery
Gunners lose 20% casualties and rout when contacted by infantry

Behind Crest of Hill
Troops within 4” of crest must test when enemy within 4”
Roll 1 D6
Plus 1 for British or class A
Minus 1 for class C

1 – Rout
2 – Shaken
3 – Disordered
4/5/6 - OK

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