Wednesday, July 7, 2010

The Armies

These rules have been designed for use with my campaign order of battle.
However they could be used for any other order of battle.

You can read more about the organisation of all of my armies, and see photographs of each army and corps in 28mm, 18mm and 6mm here

Each of my armies consist of 128 infantry, 32 cavalry and four guns.
All have different orders of battle.
Each has four corps of 32 infantry, 6 cavalry and 1 gun.

First French Army

There are four corps in First French Army

1st corps is the Old Guard
2nd corps is the Young Guard
3rd corps is a French line corps
14th corps is a Westphalian line corps

My wargames table consists of nine 2x2 foot squares and one corps fits comfortably on each square. This accounts for three corps. The fourth corps would be the reserve and could be placed in support of any of the three corps.

If the CinC wishes he may take cavalry brigades or artillery from one or more of his four corps to form a cavalry or artillery reserve. This can also be placed in support of any of the three corps.

Commanders of First French Army

There are six commanders in First French Army
Napoleon is CinC.
There are four corps commanders.
There is also one reserve commander , in this case a cavalry general.

3rd French Corps

This is a typical French corps, and this is the order of battle.

3 French Corps         Average Commander
9 Line Brigade          CA FB SB
10 Line Brigade       CB FB SA
11 Line Brigade       CB FC SB
12 Line Brigade       CB FC SC
3 Cavalry Brigade   CB Heavy
Corps Artillery        CC 9 pounder

The commander is Average, he might have been Gifted or Poor

The first column is the class of the brigade. A is elite, B trained and C conscript.
The second column is firepower efficiency. A is good, B average and C poor
The third column is skirmish ability. A is good, B average and C poor.

The cavalry are cuirassier (heavy) and are trained.

The gunners are conscripts and have 9 pounder field guns.

Note that each brigade has different strengths and weakeness.
For example if you wanted to skirmish, 10 brigade would be the best choice. I
f you wanted to assault a building 9 brigade have the best morale.
12 brigade is the least experienced and would not be much use for either skirmish or firefight.

Care taken in planning which brigade to use in which role will often have significant consequences. If you can bring your best skirmish brigade against an enemy with poor skirmish capability you will probably win the skirmish battle.

It is also important to protect your best brigades in the early stages of the battle. If 9 brigade were to receive just one casualty as they marched into battle it would reduce their morale by -1

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